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What is moving in the Dragon Ball universe: anime, manga, games, merchandise, events. Every brief is written here and links back to its original announcement.
Editorial selection: Phase 1 briefs cover announcements that have already been published.
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The series devised by Akira Toriyama ends its run on a short format and a deliberate return to adventure.
Daima ran for twenty episodes, which makes it the franchise’s shortest animated series after the first Dragon Ball. The bet on a reduced format shows in the structure: fewer arcs, a single territory to explore, and progress that leans as much on negotiation as on fighting.
For these archives the series has a particular documentary value: it is the last Dragon Ball project Akira Toriyama followed closely, script and designs included. The series records are open in the register, with a still-provisional sourcing status.
Launched in early 2015, the mobile collection game has become one of the licence’s most durable exploitations.
Ten years of continuous service is exceptional for a mobile game. Dokkan Battle manages it by leaning on what the franchise produces without pause: character variants, parallel continuities and an enormous visual corpus to turn into cards.
These archives file it under the game library’s “mobile and browser” era, alongside Dragon Ball Legends. It is also a good reminder that part of Dragon Ball’s content exists only as an online service, and can therefore disappear when servers shut down.
The first chapter of Dragon Ball appears in serialisation in the autumn of 1984. Forty years later, the franchise has never stopped producing.
Few comics series cross forty years while staying in continuous production: anime, films, games, expanded editions, and a spin-off manga still running. That longevity explains how hard the corpus is to order, and therefore why an explicit timeline beats a plain list.
That is exactly the job of this archive’s timeline: separating story order, broadcast order and the continuities that rule each other out.
A new animated series, devised by Akira Toriyama, sends rejuvenated Z Fighters into the Demon Realm.
The opening device is simple and productive: a wish made without the heroes’ knowledge turns them young again, giving characters who had become untouchable a fragile body and a world to cross on foot. The story settles into the Demon Realm, a territory only mentioned until now.
For these archives the main interest is cosmological: Daima opens a territory with its own factions and its own wish device, which feeds directly into the cosmology section.
Seventeen years after the third Budokai Tenkaichi, the 3D arena formula returns on the current generation.
The pitch is clear: over-the-shoulder camera, free flight, scenery that falls apart, and a roster of dozens of fighters drawn from every series. The game adds alternate scenarios per character, letting you replay the big fights with a different outcome.
These archives file it under the game library’s “current generation” era, in direct continuity with the three PlayStation 2 Budokai Tenkaichi titles.