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Game library
Forty years of adaptations, from an 8-bit riddle game to today's 3D arenas. Sorted by hardware era, with platforms, genre and release year.
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28 games
Era
1986Action and puzzlesThe licence’s first video game adaptation. A scrolling action game where gathering the balls goes through riddles and hidden objects, closer to adventure than to fighting.
1988Card-based battleAn adaptation of the King Piccolo arc as a board and card game. The system, typical of Japanese adaptations of the period, founds the long tradition of card-based Dragon Ball games.
19932D fightingThe game that sets the Dragon Ball fighting formula: a split screen when fighters move apart, ranged blast exchanges, and transformations mid-match.
19932D fightingA direct sequel, expanded with the Cell saga roster and film characters. Widely circulated in France as an import, it introduced a generation of players to the licence.
19962D fightingThe last 16-bit Dragon Ball and the most technically accomplished, with clearer combos and carefully staged finishing attacks.
Era
19952D fightingThe licence’s first appearance on PlayStation, with a large roster for the time but an engine that ages badly. Released in Europe, which makes it an official entry point for French players.
Era
20023D fightingThe game that relaunches the licence internationally: cel-shaded rendering close to the anime, arena fights and a story mode covering the Z era. The starting point of the whole Budokai line.
19973D fightingThe licence’s first move to 3D, with polygonal models and a roster including Dragon Ball GT characters. Historically important, mechanically dated.