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Game library
Forty years of adaptations, from an 8-bit riddle game to today's 3D arenas. Sorted by hardware era, with platforms, genre and release year.
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28 games
Era
20033D fightingA sequel that swaps the linear story mode for a board game and introduces free fusions between characters, an idea the licence keeps.
20043D fightingThe trilogy’s peak: in-fight teleportation, free-flight phases and a roster spanning every series. Long considered the licence’s best fighting adaptation.
2004Action platformerAn adaptation of the first Dragon Ball as a side-scrolling action game, known for its tight controls. One of the few licence games that is not an arena fighter.
20053D arena fightingA change of perspective: over-the-shoulder camera, fully destructible arenas and free flight. This is the formula that finally makes aerial fights playable.
20063D arena fightingA considerably wider roster and an adventure mode on a world map. The Wii version uses motion detection for charged attacks.
20073D arena fightingThe largest roster of its era, over a hundred and fifty fighters, and night-time fights that allow the Great Ape transformation. The PlayStation 2 generation’s benchmark.
Era
20083D fightingThe licence’s first appearance on the high-definition generation, returning to plane-based fighting with a support system built on secondary characters.
2008Action adventureA retelling of the manga’s opening in isometric view, driven entirely by stylus. One of the adaptations most faithful to the first Dragon Ball’s adventure spirit.