Capsule opening
Loading the archives
Capsule opening
Loading the archives
Game library
Forty years of adaptations, from an 8-bit riddle game to today's 3D arenas. Sorted by hardware era, with platforms, genre and release year.
Filters
28 games
Era
The Tenkaichi formula rebuilt in high definition, with a character editor and alternate scenarios exploring non-canonical fight outcomes.
20113D arena fightingHighly spectacular staging at the cost of a substantial simplification of the controls. The game introduces a full character creation mode, later taken up by the Xenoverse line.
2014Team battleAn attempt at a Dragon Ball built around four-on-four team combat, online. An interesting experiment, poorly received on release.
Era
2015Action arena fightingThe player creates their own fighter and steps into the story to correct temporal alterations. The device justifies any match-up without breaking official continuity.
Era
2015Role-playing and collectionA live-service game built on card collection and turn-based combat. In lifespan and revenue, one of the licence’s biggest successes.
2016Action arena fightingA sequel with exceptionally long support, fed with content for years. An urban hub, cooperative quests and very deep character customisation.
2018Competitive 2D fightingA return to 2D fighting by a studio that specialises in the genre: teams of three, rendering that imitates frame-by-frame animation, and enough depth for international competition.
2018Real-time fightingReal-time fighting on mobile, with an action-card system and short online matches. The game introduced several original characters into the licence.